Thursday, September 9, 2010

J1N Games

Jason Kim's Personal Journey Into Game Development

581 – Interactive Computer Graphics

Posted by Jason On September - 28 - 2009

Introduction to interactive graphics programming, Graphics APIs, display hardware, graphics processing pipeline (geometry processing, rasterization, texture mapping, etc.), geometric modeling, image formats, color theories.

Language: C++
Package: OpenGL, GLUT
4 Credit Hours

Progam Lab Samples:

Lab 1: 2D Drawing, Points, Pixels.

Lab 2: 3D Drawing Primitives

Lab 3:Lights, Animation, Camera Movement

Lab 4: Textures, Transparencies

CSE 581

CSE 581

Using Open GL and GLUT, Make primitive shapes, simple animations
Learn Update/Render routines, Callback functions, 2D and 3D drawing.
Lights and Textures.

Popularity: 6% [?]

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